

Others might offer binoculars that highlight enemies (I can't remember any other character's name).
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If I dug in with Private Zussman, for instance, I'd receive those recurring health packs but not free ammunition. Without even realizing it, I would follow one soldier's route or the other, which would effectively lock me into a certain supply line. At times, different squadmates will take one of two different positions around an enemy encampment. In fact, every named character around Red basically acts as a special skill that you charge up by shooting Nazis or performing "heroic actions." This is the closest WWII comes to an interesting replacement for the wrinkles of previous Call of Duty campaigns. You can receive first-aid kits from around the battlefield and further request them from a squadmate. The latter change seems massive at first, but, besides one-hit-kill shots from rockets and snipers, I rarely felt I was in any extra danger. Its major mechanical shakeups, in the single-player campaign at least, amount to a smattering of stealth sequences and health that no longer regenerates.

The gameplay doesn't fare any better than the story. If none of this is familiar, may I suggest one of the millions of pieces of media about World War II? Advertisement You snipe some people from a church bell tower. At some point your squad finds civilians but can't decide what to do with them. His commanding officer is a shady jerk who made a mysterious, questionable decision with his last platoon. Your primary playable character is "Texas farmboy" Red Daniels, who just wants to be a hero and clings to a photo of his girl back home. It strikes those clichés so sharply on the nose that their own mother wouldn't recognize them (even with the aid of the same Band of Brothers DVD box set the developers seemed to use for reference). Its campaign starts with the US invasion of Normandy and hits every other European theatre cliché from there. As much as WWII peels away at the bloat surrounding the long-running series, it doesn't really replace it. That ends up being just the start of the game's problems, though. There are just guns and the people who hold and shoot them. There's no wall-running or double-jumping. There are no spaceships, powered exoskeletons, robots, or drones in WWII. The change in setting follows the powerfully negative reaction to last year's spacey Call of Duty: Infinite Warfare, with World War II representing a hard return to the series' slightly less bombastic roots. And it just so happened to release a week after another game dealt with that same subject matter head-on.
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It has the dubious duty of returning the landmark first-person series to its titular roots at a time when any game centered on fascism, nationalism, and especially Nazism is under extra scrutiny. Links: Steam | Official website Call of Duty: WWII certainly has some interesting timing.
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Platform: PS4 (reviewed), Xbox One, Windows Game details Developer: Sledgehammer Games
